mTm-S team's 1.6

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addip cmd Добавить IP адрес в бан-лист.
adsp_alley_min 122
adsp_courtyard_min 126
adsp_debug 0 , "a"
adsp_door_height 112
adsp_duct_min 106
adsp_hall_min 110
adsp_low_ceiling 108
adsp_opencourtyard_min 126
adsp_openspace_min 130
adsp_openstreet_min 118
adsp_openwall_min 130
adsp_room_min 102
adsp_street_min 118
adsp_tunnel_min 114
adsp_wall_height 128
ai_auto_contact_solver 1 , "sv"
ai_clear_bad_links cmd Clears bits set on nav links indicating link is unusable
ai_debug_assault 0 , "sv"
ai_debug_directnavprobe 0 , "sv"
ai_debug_doors 0 , "sv"
ai_debug_efficiency 0 , "sv"
ai_debug_enemies 0 , "sv"
ai_debug_expressions 0 , "sv" Show random expression decisions for NPCs.
ai_debug_follow 0 , "sv"
ai_debug_loners 0 , "sv"
ai_debug_looktargets 0 , "sv"
ai_debug_los 0 , "sv", "cheat" NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'll show non-solid entities that would do it if they were solid.
ai_debug_nav 0 , "sv"
ai_debug_node_connect cmd Отладить связь между двумя узлами
ai_debug_ragdoll_magnets 0 , "sv"
ai_debug_shoot_positions 0 , "sv", "rep"
ai_debug_speech 0 , "sv"
ai_debug_squads 0 , "sv"
ai_debug_think_ticks 0 , "sv"
ai_debugscriptconditions 0 , "sv"
ai_disable cmd Bi-passes all AI logic routines and puts all NPCs into their idle animations.Can be used to get NPCs out of your way and to test effect of AI logic routines on frame rate
ai_drawbattlelines 0 , "sv", "cheat"
ai_dump_hints cmd
ai_efficiency_override 0 , "sv"
ai_follow_use_points 1 , "sv"
ai_follow_use_points_when_moving 1 , "sv"
ai_lead_time 0 , "sv"
ai_LOS_mode 0 , "sv", "rep"
ai_moveprobe_debug 0 , "sv"
ai_moveprobe_jump_debug 0 , "sv"
ai_moveprobe_usetracelist 0 , "sv"
ai_next_hull cmd Cycles through the various hull sizes.Currently selected hull size is written to the screen.Controls which connections are shown when ai_show_hull or ai_show_connect commands are usedArguments: -none-
ai_no_local_paths 0 , "sv"
ai_no_node_cache 0 , "sv"
ai_no_select_box 0 , "sv"
ai_no_steer 0 , "sv"
ai_no_talk_delay 0 , "sv"
ai_nodes cmd Toggles node display.First call displays the nodes for the given network as green objects.Second calldisplays the nodes and their IDs.Nodes are color coded as follows:Green- ground nodeCyan- air nodeMagenta - climb nodeGrey- node not available for selected hull sizeOrange- node currently locked
ai_norebuildgraph 0 , "sv"
ai_path_adjust_speed_on_immediate_turns 1 , "sv"
ai_path_insert_pause_at_est_end 1 , "sv"
ai_path_insert_pause_at_obstruction 1 , "sv"
ai_reaction_delay_alert 0 , "sv"
ai_reaction_delay_idle 0 , "sv"
ai_rebalance_thinks 1 , "sv"
ai_reloadresponsesystems cmd Перезагрузить все скрипты .
ai_report_task_timings_on_limit 0 , "a", "sv"
ai_resume cmd Если NPC выполняет одно действие (смотри ai_step ), то эта команда возобнавляет все сразу.
ai_sequence_debug 0 , "sv"
ai_set_move_height_epsilon cmd Set how high AI bumps up ground walkers when checking steps
ai_shot_bias 1 , "sv"
ai_shot_bias_max 1 , "sv", "rep"
ai_shot_bias_min -1 , "sv", "rep"
ai_shot_stats 0 , "sv"
ai_shot_stats_term 1000 , "sv"
ai_show_connect cmd Displays the allowed connections between each node for the currently selected hull type.Hulls are color code as follows:Green- ground movement Blue- jumping movementCyan- flying movementMagenta - climbing movementRed- connection disabled
ai_show_connect_fly cmd Displays the allowed connections between each node for the currently selected hull type.Hulls are color code as follows:Green- ground movement Blue- jumping movementCyan- flying movementMagenta - climbing movementRed- connection disabled
ai_show_connect_jump cmd Displays the allowed connections between each node for the currently selected hull type.Hulls are color code as follows:Green- ground movement Blue- jumping movementCyan- flying movementMagenta - climbing movementRed- connection disabled
ai_show_graph_connect cmd Toggles graph connection display for the node that the player is looking at.Nodes that are connected to the selected node by the net graph will be drawn in red with magenta lines connecting to the selected node.Nodes that are not connected via the net graph from the selected node will be drawn in blue.
ai_show_grid cmd Рисует сетку на полу .
ai_show_hints cmd Displays all hints as small boxesBlue- hint is available for useRed- hint is currently being used by an NPCOrange- hint not being used by timed outGrey- hint has been disabled
ai_show_hull cmd Displays the allowed hulls between each node for the currently selected hull type.Hulls are color code as follows:Green- ground movement Blue- jumping movementCyan- flying movementMagenta - climbing movementArguments:-none-
ai_show_hull_attacks 0 , "sv"
ai_show_node cmd Погазать определенный узел
ai_show_think_tolerance 0 , "sv"
ai_show_visibility cmd Toggles visibility display for the node that the player is looking at.Nodes that are visible from the selected node will be drawn in red with yellow lines connecting to the selected node.Nodes that are not visible from the selected node will be drawn in blue.
ai_simulate_task_overtime 0 , "sv"
ai_spread_cone_focus_time 0 , "sv"
ai_spread_defocused_cone_multiplier 3 , "sv"
ai_spread_pattern_focus_time 0 , "sv"
ai_step cmd NPCs остановятся после того как выполнят их текущее действие. Что бы NPC выполнил следующее действие, наберите опять 'ai_step'. Чтобы востановить процесс полностью, наберите 'ai_resume'
ai_think_limit_label 0 , "a", "sv"
ai_use_clipped_paths 1 , "sv"
ai_use_efficiency 1 , "sv"
ai_use_frame_think_limits 1 , "sv"
ai_use_think_optimizations 1 , "sv"
ainet_generate_report cmd Сгенерировать отчет в консоли.
ainet_generate_report_only cmd Сгенерировать отчет в консоли.
air_density cmd Changes the density of air for drag computations.
alias cmd Привязать команду.
ammo_338mag_max 30 , "sv", "rep"
ammo_357sig_max 52 , "sv", "rep"
ammo_45acp_max 100 , "sv", "rep"
ammo_50AE_max 35 , "sv", "rep"
ammo_556mm_box_max 200 , "sv", "rep"
ammo_556mm_max 90 , "sv", "rep"
ammo_57mm_max 100 , "sv", "rep"
ammo_762mm_max 90 , "sv", "rep"
ammo_9mm_max 120 , "sv", "rep"
ammo_buckshot_max 32 , "sv", "rep"
ammo_flashbang_max 2 , "sv", "rep"
ammo_hegrenade_max 1 , "sv", "rep"
ammo_smokegrenade_max 1 , "sv", "rep"
autobuy cmd
autosave cmd

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banid cmd Добавить ID пользователя в бан-лист.
bench_end cmd Ends gathering of info.
bench_showstatsdialog cmd Shows a dialog displaying the most recent benchmark results.
bench_start cmd Starts gathering of info. Arguments: filename to write results into
bench_upload cmd Uploads most recent benchmark stats to the Valve servers.
benchframe cmd Takes a snapshot of a particular frame in a time demo.
bgmvolume 1 , "a" CD sound playback volume.
bind cmd Bind a key.
BindToggle cmd
blink_duration 0 , "cl" How many seconds an eye blink will last.
bloodspray cmd blood
bot_add cmd Adds a bot to whichever team has fewer players
bot_add_ct cmd Adds a Counter-Terrorist bot
bot_add_t cmd Adds a Terrorist bot
bot_all_weapons cmd Allows the bots to use all weapons
bot_allow_grenades 1 , "sv", "rep"
bot_allow_machine_guns 1 , "sv", "rep"
bot_allow_pistols 1 , "sv", "rep"
bot_allow_rifles 1 , "sv", "rep"
bot_allow_rogues 1 , "sv", "rep"
bot_allow_shield 1 , "sv", "rep"
bot_allow_shotguns 1 , "sv", "rep"
bot_allow_snipers 1 , "sv", "rep"
bot_allow_sub_machine_guns 1 , "sv", "rep"
bot_auto_vacate 1 , "sv", "rep"
bot_chatter 0 , "sv", "rep"
bot_crouch 0 , "sv", "cheat"
bot_debug 0 , "sv", "rep"
bot_defer_to_human 0 , "sv", "rep"
bot_difficulty 0 , "sv", "rep"
bot_freeze 0 , "sv", "cheat"
bot_goto_mark cmd Sends a bot to the selected nav area (for editing nav meshes)
bot_join_after_player 1 , "sv", "rep"
bot_join_team 0 , "sv", "rep"
bot_kick cmd Kicks the specified bot, or all bots if no name is given
bot_kill cmd Kills the specified bot, or all bots if no name is given
bot_knives_only cmd Restricts the bots to only using knives
bot_memory_usage cmd Reports on the bots' memory usage
bot_mimic 0 , "sv", "cheat"
bot_mimic_yaw_offset 180 , "sv", "cheat"
bot_pistols_only cmd Restricts the bots to only using pistols
bot_prefix 0 , "sv", "rep"
bot_profile_db 0 , "sv", "rep"
bot_quota 0 , "sv", "rep"
bot_quota_match 0 , "sv", "rep"
bot_show_nav 0 , "sv", "rep"
bot_snipers_only cmd Restricts the bots to only using sniper rifles
bot_stop 0 , "sv", "rep"
bot_traceview 0 , "sv", "rep"
bot_walk 0 , "sv", "rep"
bot_zombie 0 , "sv", "rep"
box cmd Draw a debug box.
breakable_disable_gib_limit 0 , "sv"
breakable_multiplayer 1 , "sv"
buddha cmd Toggle.Player takes damage but won't die. (Shows red cross when health is zero)
budget_averages_window 30 , "a" number of frames to look at when figuring out average frametimes
budget_background_alpha 128 , "a" how translucent the budget panel is
budget_bargraph_background_alpha 128 , "a" how translucent the budget panel is
budget_bargraph_range_ms 16 , "a" budget bargraph range in milliseconds
budget_history_numsamplesvisible 100 , "a" number of samples to draw in the budget history window.The lower the better as far as rendering overhead of the budget panel
budget_history_range_ms 66 , "a" budget history range in milliseconds
budget_panel_bottom_of_history_fraction 0 , "a" number between 0 and 1
budget_panel_height 384 , "a" height in pixels of the budget panel
budget_panel_width 512 , "a" width in pixels of the budget panel
budget_panel_x 0 , "a" number of pixels from the left side of the game screen to draw the budget panel
budget_panel_y 50 , "a" number of pixels from the top side of the game screen to draw the budget panel
budget_peaks_window 30 , "a" number of frames to look at when figuring out peak frametimes
budget_show_averages 0 , "a" enable/disable averages in the budget panel
budget_show_history 1 , "a" turn history graph off and on. . good to turn off on low end
budget_show_peaks 1 , "a" enable/disable peaks in the budget panel
bug cmd Show/hide the bug reporting UI.
breakable_multiplayer 1 , "sv"
buddha cmd Toggle.Player takes damage but won't die. (Shows red cross when health is zero)
budget_averages_window 30 , "a" number of frames to look at when figuring out average frametimes
budget_background_alpha 128 , "a" how translucent the budget panel is
budget_bargraph_background_alpha 128 , "a" how translucent the budget panel is
budget_bargraph_range_ms 16 , "a" budget bargraph range in milliseconds
budget_history_numsamplesvisible 100 , "a" number of samples to draw in the budget history window.The lower the better as far as rendering overhead of the budget panel
budget_history_range_ms 66 , "a" budget history range in milliseconds
budget_panel_bottom_of_history_fraction 0 , "a" number between 0 and 1
budget_panel_height 384 , "a" height in pixels of the budget panel
budget_panel_width 512 , "a" width in pixels of the budget panel
budget_panel_x 0 , "a" number of pixels from the left side of the game screen to draw the budget panel
budget_panel_y 50 , "a" number of pixels from the top side of the game screen to draw the budget panel
budget_peaks_window 30 , "a" number of frames to look at when figuring out peak frametimes
budget_show_averages 0 , "a" enable/disable averages in the budget panel
budget_show_history 1 , "a" turn history graph off and on. . good to turn off on low end
budget_show_peaks 1 , "a" enable/disable peaks in the budget panel
bug cmd Show/hide the bug reporting UI

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c_maxdistance 200 , "a", "cl"
c_maxpitch 90 , "a", "cl"
c_maxyaw 135 , "a", "cl"
c_mindistance 30 , "a", "cl"
c_minpitch 0 , "a", "cl"
c_minyaw -135 , "a", "cl"
c_orthoheight 100 , "a", "cl"
c_orthowidth 100 , "a", "cl"
cache_print cmd Print out contents of cache memory.
cam_command 0 , "a", "cl"
cam_idealdist 64 , "a", "cl"
cam_idealpitch 0 , "a", "cl"
cam_idealyaw 90 , "a", "cl"
cam_snapto 0 , "a", "cl"
camortho cmd Switch to orthographic camera.
cancelselect cmd
cast_hull cmd Tests hull collision detection
cast_ray cmd Tests collision detection
cc_captiontrace 1 , "cl" Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud)
cc_emit cmd Emits a closed caption
cc_lang 0 , "a", "cl" Current close caption language (emtpy = use game UI language)
cc_linger_time 1 , "a", "cl" Close caption linger time.
cc_lookup_crc cmd For tracking down missing CC token strings
cc_predisplay_time 0 , "a", "cl" Close caption delay before showing caption.
cc_sentencecaptionnorepeat 4 , "cl" How often a sentence can repeat.
cc_subtitles 0 , "a", "cl" If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players).
cd cmd Play or stop a cd track.
centerview cmd
ch_createairboat cmd Spawn airboat in front of the player.
ch_createjeep cmd Spawn jeep in front of the player.
changelevel cmd Change server to the specified map
changelevel2 cmd Transition to the specified map in single player
chooseteam cmd Choose a new team
cl_allowdownload 1 , "a" Client downloads customization files
cl_allowupload 1 , "a" Client uploads customization files
cl_anglespeedkey 0 , "cl"
cl_animationinfo cmd Hud element to examine.
cl_autohelp 0 , "a", "user", "cl" Auto-help
cl_autowepswitch 1 , "a", "user", "cl" Automatically switch to picked up weapons (if more powerful)
cl_backspeed 400 , "a", "cl"
cl_bob 0 , "cheat", "cl"
cl_bobcycle 0 , "cheat", "cl"
cl_bobup 0 , "cheat", "cl"
cl_c4dynamiclight 0 , "cl" Draw dynamic light when planted c4 flashes
cl_c4progressbar 1 , "cl" Draw progress bar when defusing the C4
cl_class 0 , "a", "user", "cl" Default class when joining a game
cl_clock_correction 1 , "cheat" Enable/disable clock correction on the client.
cl_clock_correction_
adjustment_max_amount 200 , "cheat" Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount if the difference between the client and server clock is equal to or larger than cl_clock_correction_adjustment_max_offset.
cl_clock_correction_
adjustment_max_offset 90 , "cheat" As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards applying cl_clock_correction_adjustment_max_amount of adjustment. That way, the response is small when the offset is small.
cl_clock_correction_
adjustment_min_offset 10 , "cheat" If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
cl_clock_correction_
force_server_tick 999 , "cheat" Force clock correction to match the server tick + this offset (-999 disables it).
cl_clock_showdebuginfo 0 , "cheat" Show debugging info about the clock drift.
cl_clockdrift_max_ms 150 , "cheat" Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_cmdbackup 2 , "a" For each command packet, how many additional history commands are sent ( helps in case of packet loss )
cl_cmdrate 30 , "a", "user" Max number of command packets sent to server per second
cl_crosshairalpha 200 , "a", "cl"
cl_crosshaircolor 0 , "a", "cl"
cl_crosshairscale 0 , "a", "cl"
cl_crosshairusealpha 0 , "a", "cl"
cl_customsounds 0 , "cl" Enable customized player sound playback
cl_demoviewoverride 0 , "cl" Override view during demo playback
cl_detaildist 1200 , "matsys"
cl_detailfade 400 , "matsys"
cl_drawhud 1 , "cheat", "cl" Enable the rendering of the hud
cl_drawleaf -1 , "cheat", "cl"
cl_drawmaterial 0 , "cheat", "cl" Draw a particular material over the frame
cl_drawmonitors 1 , "cl"
cl_drawshadowtexture 0 , "cheat", "cl"
cl_dynamiccrosshair 1 , "a", "cl"
cl_ejectbrass 1 , "matsys"
cl_ent_absbox cmd Displays the client's absbox for the entity under the crosshair.
cl_ent_bbox cmd Displays the client's bounding box for the entity under the crosshair.
cl_ent_rbox cmd Displays the client's render box for the entity under the crosshair.
cl_entityreport 0 , "cheat" For debugging, draw entity states to console
cl_extrapolate 1 , "cheat", "cl" Enable/disable extrapolation if interpolation history runs out.
cl_extrapolate_amount 0 , "cheat", "cl" Set how many seconds the client will extrapolate entities for.
cl_flushentitypacket 0 , "cheat" For debugging. Force the engine to flush an entity packet.
cl_forcehighendmonitors 1 , "cl"
cl_forcepreload 0 , "a" Whether we should force preloading.
cl_forwardspeed 400 , "a", "cl"
cl_fullupdate cmd Forces the server to send a full update packet
cl_idealpitchscale 0 , "a", "cl"
cl_ignorepackets 0 , "cheat" Force client to ignore packets (for debugging).
cl_interp 0 , "user", "cl" Interpolate object positions starting this many seconds in past
cl_interp_npcs 0 , "user", "cl" Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater)
cl_interpolate 1 , "cl" Interpolate entities on the client.
cl_lagcomp_errorcheck 0 , "cl" Player index of other player to check for position errors.
cl_lagcompensation 1 , "user", "cl" Perform server side lag compensation of weapon firing events.
cl_left_hand_ik 0 , "cl" Attach player's left hand to rifle with IK.
cl_leveloverview 0 , "cheat", "cl"
cl_localnetworkbackdoor 1 Enable network optimizations for single player games.
cl_logofile 0 , "a" Spraypoint logo decal.
cl_low_violence 0 , "cl"
cl_maxrenderable_dist 3000 , "cheat", "cl" Max distance from the camera at which things will be rendered
cl_mouseenable 1 , "cl"
cl_observercrosshair 1 , "a", "cl"
cl_overdraw_test 0 , "cheat", "numeric", "cl"
cl_panelanimation cmd Shows panel animation variables: .
cl_particleeffect_aabb_buffer 2 , "cheat", "cl" Add this amount to a particle effect's bbox in the leaf system so if it's growing slowly, it won't have to be reinserted as often.
cl_pclass 0 , "cheat", "cl" Dump entity by prediction classname.
cl_pdump -1 , "cheat", "cl" Dump info about this entity to screen.
cl_phys_props_enable 1 , "cl" Disable clientside physics props (must be set before loading a level).
cl_phys_props_max 300 , "cl" Maximum clientside physic props
cl_phys_timescale 1 , "cheat", "cl" Sets the scale of time for client-side physics (ragdolls)
cl_pitchdown 89 , "cl"
cl_pitchspeed 225 , "cl"
cl_pitchup 89 , "cl"
cl_precacheinfo cmd Show precache info (client).
cl_pred_optimize 2 , "cl" Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2).
cl_predict 1 , "user", "cl" Perform client side prediction.
cl_predictionlist 0 , "cheat", "cl" Show which entities are predicting
cl_predictweapons 1 , "user", "cl" Perform client side prediction of weapon effects.
cl_pushaway_force 200000 , "rep", "cl" How hard the player is pushed away from physics objects (falls off with inverse square of distance).
cl_pushaway_max_force 10000 , "rep", "cl" Maximum of how hard the player is pushed away from physics objects.
cl_radaralpha 200 , "a", "cl"
cl_radartype 0 , "a", "cl"
cl_ragdoll_collide 0 , "cl"
cl_ragdoll_physics_enable 1 , "cl" Enable/disable ragdoll physics.
cl_rate 10000 Max bytes/sec the host can send data
cl_removedecals cmd Remove the decals from the entity under the crosshair.
cl_resend 6 Delay in seconds before the client will resend the 'connect' attempt
cl_righthand 1 , "a", "cl" Use right-handed view models.
cl_scalecrosshair 1 , "a", "cl"
cl_SetupAllBones 0 , "cl"
cl_show_bloodspray 1 , "cl"
cl_show_splashes 1 , "cl"
cl_showanimstate -1 , "cheat", "cl" Show the (client) animation state for the specified entity (-1 for none).
cl_showanimstate_log 0 , "cheat", "cl" 1 to output cl_showanimstate to Msg(). 2 to store in AnimState.log. 3 for both.
cl_showents cmd Dump entity list to console.
cl_showerror 0 , "cheat", "cl" Show prediction errors, 2 for above plus detailed field deltas.
cl_showevents 0 , "cheat" Print event firing info in the console
cl_showfps 0 , "cl" Draw fps meter at top of screen (1 = fps, 2 = smooth fps)
cl_showpos 0 , "cl" Draw current position at top of screen
cl_ShowSunVectors 0 , "cl"
cl_showtextmsg 1 , "cl" Enable/disable text messages printing on the screen.
cl_sidespeed 400 , "cl"
cl_slist 10 Number of seconds to wait for server ping responses when checking for server on your lan
cl_smooth 1 , "cl" Smooth view/eye origin after prediction errors
cl_smoothtime 0 , "cl" Smooth client's view after prediction error over this many seconds
cl_soundemitter_flush cmd Flushes the sounds.txt system (client only)
cl_soundfile 0 , "a" Jingle sound file.
cl_soundscape_flush cmd Flushes the client side soundscapes
cl_soundscape_printdebuginfo cmd print soundscapes
cl_sun_decay_rate 0 , "cheat", "cl"
cl_team 0 , "a", "user", "cl" Default team when joining a game
cl_timeout 30 , "a" After this many seconds without receiving a packet from the server, the client will disconnect itself
cl_updaterate 20 , "a", "user" Number of packets per second of updates you are requesting from the server
cl_upspeed 320 , "a", "cl"
cl_view cmd Set the view entity index.
cl_winddir 0 , "cl" Weather effects wind direction angle
cl_windspeed 0 , "cl" Weather effects wind speed scalar
cl_yawspeed 210 , "cl"
clear cmd Clear all console output.
clear_debug_overlays cmd clears debug overlays
clientport 27005 Host game client port
closecaption 0 , "a", "user", "cl" Enable close captioning.
cmd cmd Forward command to server.
collision_shake_amp 0 , "sv"
collision_shake_freq 0 , "sv"
collision_shake_time 0 , "sv"
con_drawnotify 1 Disables drawing of notification area (for taking screenshots).
con_enable 1 , "a" Allows the console to be activated.
con_notifytime 8 How long to display recent console text to the upper part of the game window
con_nprint_bgalpha 50 Con_NPrint background alpha.
con_nprint_bgborder 5 Con_NPrint border size.
con_trace 0 Print console text to low level printout.
connect cmd Connect to specified server.
contimes 8 Number of console lines to overlay for debugging.
coop 0 , "nf" Cooperative play.
CreateHairball cmd
CreatePredictionError cmd Create a prediction error
creditsdone cmd
crosshair 1 , "a", "cl"
cs_disko 0 , "cl"
cs_ShowStateTransitions -2 , "sv", "cheat" cs_ShowStateTransitions . Show player state transitions.
cs_stacking_num_levels 1 , "sv", "rep" How many players can stack on top of another player.
cvarlist cmd Show the list of convars/concommands.

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